Nvidia directx 12 download
Previously multi-GPU configurations in DX9, DX10 and DX11 games were limited to a single GPU's worth of VRAM. This mind blowing feature is what we will be focusing on today.Īnother advantage of this method is greater memory capacity. This means it is possible to pair a GeForce GTX 980 Ti with a Radeon R9 Fury X for example.
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Perhaps the coolest and most unholy feature of EMA is its ability to support both AMD and Nvidia GPUs in the same system. Parallel use of GPUs reduces render latency to improve FPS and VR responsiveness. These tiles are rendered in parallel by the GPUs and combined into a completed scene for the user. SFR can break each frame of a game into multiple smaller tiles, and assign one tile to each GPU in the system. Rather than the AFR (alternate-frame rendering) method used by DX11, each frame of a game is split into a tile and this method is called SFR (split-frame rendering). The most notable of them is 'explicit multi-adapter' (EMA), DirectX 12's multi-GPU technology, which gives game developers precise control over the workloads of their engine and direct control over the resources offered by each GPU in a system.
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We also looked at CPU performance which proved to be interesting to look at as well.Īlthough the final game's release is still pending, we know Stardock has been hard at work as shown by the cool new features in its Ashes of the Singularity benchmark 2.0. DX12 performance and more to the point how Nvidia's Maxwell and AMD's GCN 1.2 architectures compared. Back then our focus was primarily on DX11 vs. Previewing DX12 Multi-Adapter with Ashes of the SingularityĪshes of the Singularity gave us an early peek at how AMD and Nvidia's current GPUs are shaping up for DirectX 12 when we checked out the upcoming real-time strategy title last November.